LIVE DCC SYNC FOR UNITY

Skip the export.
It's already in Unity.

Meshes, rigs, materials and hierarchy stream from Blender and 3ds Max into a running Unity scene — while you edit. No FBX round-trip, no re-import, no waiting.

GET IT ON THE ASSET STORE — $57
PRICE
$57 one-time
DCC
Blender 4.2+ 3ds Max 2023+
ENGINE
Unity 6000.0+
PIPELINES
URP · HDRP Built-in
PLATFORMS
Windows · macOS
02

The round-trip is the bottleneck

/PROBLEM

The traditional DCC-to-engine loop is slow by design. StreamBridge replaces it with a persistent TCP link: the Unity Editor runs a native server, and your DCC pushes deltas as you work.

BEFORE
~30sExport the FBX
~10sSwitch to Unity
~60sWait for the re-import
~45sFix the material slots. Again.
Spot the problem. Repeat.

× 20–40 TIMES A DAY

WITH STREAMBRIDGE
LIVEEdit in Blender or 3ds Max
LIVEIt's already in your Unity scene
DCC16-BYTE HEADER · FLATBUFFERS · ZSTDUNITY

DELTAS STREAM AS YOU EDIT

03

Sixty seconds, no cuts

/DEMO
Blender vertex painting streaming live into a Unity scene through StreamBridge
PLAY DEMO
04

Everything you'd put in the FBX

/1M+ VERTICES TESTED
01MESH

Live mesh sync

Vertices, normals, UVs and colors stream as you edit. Submesh layouts and shading preserved.

02RIG

Skinned meshes

Weights, skeletons and per-frame bone transforms. Scrub in your DCC, watch it deform in Unity.

03PAINT

Vertex colors

RGBA updates on every stroke, on your actual Unity shader. No baking.

04SCENE

Hierarchy & transforms

Parenting, transforms and visibility mirror automatically. No manual fixup.

05MATERIAL

Slot routing

Submesh material names match your Unity materials by name. URP, HDRP, Built-in.

06LIFECYCLE

Add, delete, rename

The GameObject follows. The scene stays honest on both ends.

05

Connect once. Forget it's there.

/WORKFLOW

STEP 01 /04

Start the server in Unity

Window → StreamBridge → Start Server. Port 8190, localhost-only by default.

STEP 02 /04

Connect from your DCC

Hit Connect in the Blender or Max panel. Same machine, LAN or VPN over plain TCP.

STEP 03 /04

Pick a sync mode

Responsive pushes deltas as you edit. Performance batches on an interval for heavy scenes.

STEP 04 /04

Export when it's final

Synced objects are live previews. Ship the final mesh with a normal export.

BLENDER 4.2+ 3DS MAX 2023+ UNITY 6000.0+ URP HDRP BUILT-IN RP WINDOWS MACOS
06

Own it, don't rent it

/PRICING
$57 ONCE

No subscription, no cloud dependency. Buy it, own it, get every future update.

MANAGED VIA YOUR UNITY ACCOUNT · UNITY REFUND POLICY APPLIES

Blender 4.2+ and 3ds Max 2023+ plugins included
Unity 6 — URP, HDRP and Built-in pipelines
Meshes, rigs, vertex colors, hierarchy, materials
All future updates included, forever
Priority support on Discord

Questions first? Ask on Discord — usually same-day answers. Or report a bug · read the docs.