Early Access — Coming Soon

StreamBridge
Live DCC sync for Unity

Real-time mesh, material, animation sync between Blender 4.2+ and 3ds Max 2022+Unity 6.
No more export loops. No more stale previews.

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Everything in your pipeline, live.

StreamBridge syncs more than meshes. It brings your entire scene state into Unity in real time.

Real-Time Mesh Sync

Real-Time Mesh Sync

Every vertex change in your DCC tool reflects in Unity instantly. As low as 100ms latency.

Material Matching

Material Matching

Automatically assigns Unity materials based on matching names from Blender/3ds Max. Supports URP and HDRP.

Scene Hierarchy Sync

Scene Hierarchy Sync

Groups, collections, and instances — your scene structure transfers as-is. No manual re-parenting.

Export Handlers

Export Handlers

Assigns imported meshes to the correct Unity folders using tags and import handlers.

Rig & Animation Preview

Rig & Animation Preview

See your rigged characters and blend shapes update live. Works with armatures and modifier stacks.

Bi-Directional Workflow

Bi-Directional Workflow

Push changes from DCC to Unity, and send Unity transform data back to your DCC for reference alignment.

Supports what you actually use.

Built and tested against current software versions. Updated with every major DCC and Unity release.

DCC Tools DCC Tools
Blender 4.2 – 5.1 ✓ Supported
3ds Max 2022 - latest ✓ Supported
Unity Unity & Render Pipelines
Unity 6 6000 - latest LTS ✓ Supported
URP ✓ Supported
HDRP ✓ Supported

Where we're headed.

StreamBridge is actively developed. Here's what's done and what's coming next.

Done

Core mesh & transform sync

Real-time vertex, normal, UV, and transform synchronization for Blender and 3ds Max.

Done

Material & texture sync

Real-time material search in Unity based on used material name in DCC.

Done

Scene hierarchy & instancing

Collections, linked duplicates, and instanced objects synced as proper Unity GameObjects.

Done

Export Handlers

Assigns imported meshes to the correct Unity folders using tags and import handlers.

In Progress

Animation & rig preview

Live armature, shape key, and modifier-based animation preview in Unity.

·
ToDo

Network connection

Stream scenes to a Unity on a different PC.

In Progress

Bug testing

Testing every part of StreamBridge to the limits.

Common questions.

StreamBridge supports Blender 4.2+, 3ds Max 2022+, and Unity 6+. Both Windows and macOS are supported.
It will be possible.

Set the host in the DCC plugin to the IP address of the machine running Unity instead of localhost. Both machines must be on the same network.
Timeline scrubbing and playback will sync transforms in real time, so you can preview object-level animation. Full rig/bone animation is currently under development.
Lights and cameras will follow transform changes (move, rotate) but their properties — such as light color, intensity, or camera FOV — are not synced.
StreamBridge will be a one-time purchase on the Unity Asset Store or directly on this page for better price and more options. You'll get all current features and updates included.

Get up and running fast.

Full documentation will be available at launch. Here's a preview of what's covered.

Quick Start

Quick Start

Install the Unity package, install the DCC plugin, connect and start syncing in under 5 minutes.

Configuration

Configuration

Material mapping, sync filters, Export / Import tags, and performance tuning options.

Blender Plugin

Blender Plugin

Installation, panel overview, sync modes, and supported node types.

3ds Max Plugin

3ds Max Plugin

Installation, panel overview, sync modes, modifier compatibility.

Troubleshooting

Troubleshooting

Common connection issues, and known limitations.

Community & Support

Community & Support

Discord server, issue tracker, and how to submit feature requests or bug reports.

Ready to fix your pipeline?

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